Use Unity animation in native iOS application -
I want to create a small animation in unity and integrate this animation with Resident IOS Episodes Want to do
Seen in many possible solutions, but they were not useful I did not want the animation in a video format.
Just for more information which can help, here are some of my research which I have tried to do using the animation I created after the effect, it exported it as integration animation, and Then it was restored in unity; But when I exported it as an iOS application, it was not able to separate this animation sequence for my original application. There was a method after the effects, where I could export the animation as a video file, but this is not what I want.
You can create bindings in any direction, such as the purpose of unity-cinding, or its Adverse. You can also use plug-ins, but they are premium features, more details here:
If you can convert your animation objects to OBJ files, then you can import them like this You can. If that does not work, you can use blender 3D to make models, and import them obj files.
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